I feel like there should be drawings tonight :)
Mizzary: I didn’t need your help you brute.
Mizzary: …Thank you for saving my life.
Ogre: Not a problem.
(Ogre is one of the few wizards at the start who knows Mizzary’s curse)
Mizzary: Wow you are really tall. Could you stoop over so I get off your shoulder?
These are variations on Mumbo Jumbos downward piston elevator from his let’s build video I came up with last night and today. (always cite your sources!)
Dark Wood: Mumbos design plus a means to stop it on a specific floor.
Stone: A variation where the player drops 3 meters per layer (still no fall damage) for a more speedy descent; there is room for an extra piston/glowstone on each side to make it wider while taking up the same amount of width as the original.
Green Clay; by turning the redstone 90 degrees it gives it a skinnier foot print, great for preventing interference with other builds.
Wow, this was a heck of a lot easier than I thought I would! (click for details)
Ok, so remember that 8 by 8 by 64 farm I talked about? Well, I just put together what the potato cooker will look like. I thought I would need to do a lot of redstoning but it turns out you get way better returns than you might think, maybe like 18-19 stacks of potatoes and less than 20 poison potatoes. Said poison potatoes are sorted out using this simple system. I always try to aim towards surplus in my farms, so this is just fantastic!
The only downside is it’s a slow farm; replanting takes about 3 minutes, but then it’s maybe a half hour to an hour till things are ready to harvest. It also takes about 3-4 minutes for all the items to to make it to the collection chest, and with the potato cooker it will take over an hour for it to fully cook its inventory of potatoes (with a little over 6 stacks going in one furnace)
There are ways to speed it up, such as alternating the types of crops by row, but I just want a big darn thing that does what it needs to do.
The final cooker design will reduce the size, have a second dedicated furnace (it won’t speed up cooking but it will double the output of cooked potatoes due to high excess) as well as means to turn on and off the furnaces via redstone (to collect the excess for use in, say, villager trading).
This has been a big project but as seen in the final picture I’ve already got much of it set up in survival single player. The crops may be planted but it’s not close to completion; for example I spent about an hour caving today and brought back 2 and half stacks of iron. That’s not even enough to fill the dispensers of even one of these farms with buckets.
I’m gonna go draw now.
It’s a kind of seal to maintain her indeterminate body
which contains her own dead organs and souls of others and whatsoever, including some demons inside.
she can change general shape of the seal but it becomes unstable when exceed the limited size.
she actually doesn’t need the seal, but her melted body defiles anything nearby and that’s not good for her job.
How I draw:
1. Gesture drawing; this is to try to figure out the poses of the characters compared to each other. I try to get the feel of what the characters are doing; like a little story. LR and Critter are trying to plant a tree.
2. Undersketching; circles/boxes/lines. I try to think about the volume of things, and not just the edges of things at this point. Sometimes I use more, sometimes I use less.
3. Darken the lines I like a bit, specifically the edges of volumes, but I try to not darken them too much. They might need to be erased later. Not every line needs to connect with every other line.
4. Repeat 1-2-3 spreading to the rest of the picture; I try to keep my hands off the paper as I draw to prevent smudging. It took a long while to get used to that.
5. Lots of adjusting; here it was how LR was holding the shovel and his eye. Because of the earlier steps and keeping the lines light it’s pretty easy to make big changes without it feeling like I’ve wasted time.
6. This is before shading/coloring with the lines done. I’ll spend a few minutes looking for missing lines and smudges. I try to darken the lines of exposed skin, and not as much to the edges of clothes. If I darken all the lines then it will look too busy. When I color I do less shading, cause the colored pencils will smudge with the pencil.
7. Coloring: I’m not good at it but this is what I do; Avoid making the color flat; Have parts be darker when the object is going away from you or is in shadow and lighter as it comes towards you or if it sticks out. Start with a color lighter than you want, cause you can always darken it later but it’s harder to lighten it. Here I traced the outlines in a darker color than the inside of the shape of some parts, like on Critter, thier clothes and the dirt, but not on other parts, like the grass or LR metal parts. Lastly (this goes for shading too), sometimes don’t shade or color a spot.
This picture took about an hour and a half from start to finish.
"I’m digging a hole."
"I said dig a small hole!"
"But this is the smallest they can be!”